April 22, 2011

Balancing Hilde – Damage and Effects Pt.II

Click here for Part I

This time I have to finalize the damage and effects of Hilde’s last 2 skills; Aegis of Kaladoun and her ultimate.

Aegis of Kaladoun

Persistent Effect: Enemy attacks increase Hilde’s armor and magic resistance by X for X seconds. Stacks up to 5 times.

Aegis is the stance Hilde wants to pick when she’s doing a good job and enemies are attacking her. As with her Fyrone Temblor passive, she wants to gain as many stacks as she can and then switch out of it.

Lots and lots of champions have armor and magic resistance buffs. Galio’s Bulwark (90! Instant activated increase to anyone!), Mordekaiser’s Creeping Death (30), Rammus (150 for self), Poppy (50 AR at 10 stacks + damage). Poppy’s ability is basically the same as Hilde’s, but it gives damage and she is not a tank. Therefore I want Hilde to have more than Poppy, but probably less than Rammus (since she has another defense boost).

Persistent Effect: Enemy attacks increase Hilde’s Armor and Magic Resistance by 15 for 8 seconds. Stacks up to 5 times.

.

Activation: Hilde forges a XXX health shield for all nearby allies for X seconds.

Originally this was going to be an AoE AR/MR boost. But I’ve already got an AR/MR boost, so having a shield is more supportive and interesting.

There are no AoE shield effects in the game, only single target… so I have to take that into account when balancing. Morgana’s Black Shield (300 magic damage), Janna’s Eye of the Storm (240 damage) and Karma’s Soul Shield (280 damage) are the allied target non-ultimate shields in the game.

Balancing an AoE shield will be interesting. If I reduce the health to compensate for a potential 5 shields, then it might be uselesss for Hilde. If I make it too high, it will be severely overpowered. Therefore, I might make it similar to Taric’s heal, having double the amount for himself but the standard values for his allies. Also, remember that this can be activated every 10 seconds. My only conclusion is that the values for this ability are highly speculative!

I’ve also added an effect that if the shield is broken on Hilde, it breaks on everyone else. This acts a bit like a taunt, since attacking Hilde will cause (indirectly) 150 x allies damage.

Activation: Hilde forges a 150 damage shield for all nearby allies for 5 seconds. Shield strength is increased by 50% on Hilde. If Hilde’s shield is broken, all allied shields are lost.

.

Keeper’s Will*: Hilde creates a bond between herself and an ally, splitting damage taken by the target by 50% for X seconds.

*activated ability whilst using Aegis of Kaladoun

I love this skill. It allows Hilde to massively increase the effective HP of squishies, doubling their resistances (at the cost of her own health). The damage taken will also force stacks on her Persistent Effect, which is an extra bonus!

There is a balance problem though. Tanky DPS is already owning up the League, so if Hilde cast this on Renekton he’d be unstoppable (he already is in most cases). This is mainly a problem with the tanky DPS metagame (nerf it already, Riot!), but I should take it into account.

Keeper’s Will: Hilde creates a bond between herself and an ally, splitting damage taken by the target by 50% for X seconds. Damage split is reduced to 25% for targets with over 100 armor & magic resistance. 

.

Base numbers are in, lets look at the skill descriptions!

.

.

Continue reading

Advertisements
April 22, 2011

FGR – 21st April 2011 – Auto Hustle, NBA Dynasty and Zombie Lane

Welcome to the Facebook Game Review! In this daily series (except perhaps on the weekends), I will be looking at, sharing my thoughts and giving verdicts on the hottest and coldest entrants to the Social Gaming ring. Each post will feature a new game, an update on existing ones, and a final score.

Introducing… Auto Hustle

Auto Hustle is the natural evolution from typical Mafia Wars style games (time and text based RPGs). You have an energy pool, you use it to take part in missions and then you get the rewards.  What sets Auto Hustle apart is that it has a WASD controlled avatar in a top-down city, complete with driving and shooting. So, instead of clicking ‘Do mission’ to do the mission, you actually control a guy and run around the city killing people and stealing cars. It is almost identical to the old school Grand Theft Auto games. This is good though, for Facebook gaming. If you’re going to steal from someone, steal from the best.

.

Some dude I just killed...

.

Auto Hustle is surprisingly violent. Not for general gaming, but for a Facebook game I was quite shocked. All the missions basically tell you to kill a bunch of dudes and the player controlled environment is the first I’ve experienced where the player actively kills people. Mafia Wars probably told you to do a bunch of killing, but there’s a huge difference between clicking ‘Kill’ and aiming with your mouse and pulling a trigger. I’m surprised that I’m shocked! I suppose this says a lot about the poor state of mature gaming on Facebook.

Continue reading

April 20, 2011

Reynolds (LoL Anti-Tank): Ultimate and working on more details…

Unlike Hilde, when I’ve been working on Reynolds I’ve kinda had chaos going on in my brain. This is mostly due to the passive teleport effect which I want to give him. For the purposes of organizing my thoughts and settling on skills and their effects, I want to do a summary and just outline exactly what Reynolds has so far. I’m also going to come up with some names because I’m sick of using ridiculously annoying acronyms like ASSS.

.

 Purpose:

  • Kiting multiple enemies with knockback.
  • Reducing the resistances of tanky DPS.
  • Reducing the lifesteal of tanky DPS.
    .
Notes:
Originally this was supposed to slow, but I now have another skill that slows so it could be removed. The problem with many tanky DPS is their healing. Irelia, Xin Zhao, Sion, Olaf and Renekton all have lifesteal or healing abilities which make them even more difficult to kill. Since the slow was removed, I thought it would be nice to add the additional effect of reduced healing. All junglers rely on lifesteal and most junglers are tanky DPS, so this is a good addition.
April 20, 2011

FGR – 20th April 2011 – NBA Dynasty and Zombie Lane

Welcome to the Facebook Game Review! In this daily series (except perhaps on the weekends), I will be looking at, sharing my thoughts and giving verdicts on the hottest and coldest entrants to the Social Gaming ring. Each post will feature a new game, an update on existing ones, and a final score.

Sorry for no FGR yesterday! I was doing some real life FarmVille, shovelling, pushing wheel barrows and filling in a trench as a Landscaper for the day. It’s bloody hard work! It’s the next morning and I’m in agony. Also a little game called Portal 2 came out, so I played that in all the spare time I had!

Introducing… NBA Dynasty

Sports management games give me a weird feeling. I always like the idea of playing one, and I have played Football Manager on a number of occassions. However, I always give up and get bored after the transfer window closes! Perhaps I’m just not a very good manager, but I always seem to do badly. I like the idea of bringing a lower league team into the Premier League, but it’s boring down there! I had one good career as a virtual Football Manager. It was in Championship Manager 2: European Leagues, where I took Serie B team Salernitana and won everything with them! Since then I’ve failed with everyone.

.

Pre-Coaching Simulation

.

NBA Dynasty is a basketball coach simulation and it’s actually looking quite good. The problem with simulation games on Facebook is that they like to restrict the amount of games you can play, while management sims are generally based on huge addicted streaks. It’s a bit like Civilization. When you get into the game, you play it for 8 hours a day. This is tough on Facebook with energy. This is why I’ve avoided games such as FIFA Superstars.

Another reason is that they tend to use trading card mechanics. You can’t search players and then put in a bid for them. You have to buy a pack of players (and at the start you can only afford bad players) and pray that you get someone you either recognize or that has decent stats. You can’t uncover hidden gems, you can’t scout. Buying players is the most fun part of management sims and these games tend to get rid of it!

.

4th Quarter Coaching

.

NBA Dynasty changes some things around, by letting you search for players and play as much as you want. This is good. Unfortunately, superstar players cost real money and buying individual players is very expensive… but at least you have the option.

Overall it is quite simple, with a focus on the coaching side of the game rather than any upgrades to facilities or anything. You start with 10 players, you enter a game and you see a playthrough of the first 3 quarters. When it hits the 4th quarter, you start coaching. Coaching is actually quite interesting in this game, there are lots of little things you can tweak that set it apart from FIFA Superstars (for example).

.

Highlight of the game

.

Your players have stamina, so you must switch them out using Timeouts. There are hot and cold streaks, where a player can be shooting really well or really bad. There is the ‘go-to guy’, a status you can put on one person in your team which uses their energy quicker but makes sure you can take advantage of your strongest player, There are fouls, injuries and even momentum (which was just introduced in the last game I played). NBA Dynasty is by far the most tactical sports simulation I have played, which is brilliant.

So far, my only gripes is that it looks a bit crap. There’s no style at all on fonts, except in the in-game effects. The game came out today, with only 7500 MAU so I forgive it! One thing that is really cool is that at the end of the game there is a highlight. This is a short video of a certain one of your players doing something awesome. Yes it will be against a different team to the one you actually played, and will involve players that aren’t on your team… but damn it’s a cool feature anyway! I can’t wait to get Steve Nash so I can see his mesmerizing moves when I win a game!

Overall, NBA Dynasty is looking very good. There has been a lot of thought put into it and it’s not got the restrictions that other Facebook management sims have. Will be keeping a close eye on this one.

Daily Review

Zombie Lane

Quick Zombie Lane update. After punching a riot cop with my fireball gloves, I’ve been introduced to farming. Why can’t a game just not have farms?! Anyway, farming is in Zombie Lane and it serves another function as you can use it to get food (allowing you to purchase more energy). I also got a mission to upgrade my house, so I’m killing construction zombies to get the blueprints.

I say this all the time, but the way you’re guided through new features with a loose narrative is really nice. The more you play Zombie Lane the more you start to appreciate the things that are different from other Facebook games.

Tetris Battles

Not really much left to say on this one. It’s Tetris. It’s the same every time. This and Wine Guru haven’t really been very interesting to review!

.

.

Sam

April 18, 2011

FGR – 18th April 2011 – Zombie Lane and Tetris Battle

Welcome to the Facebook Game Review! In this daily series (except perhaps on the weekends), I will be looking at, sharing my thoughts and giving verdicts on the hottest and coldest entrants to the Social Gaming ring. Each post will feature a new game, an update on existing ones, and a final score.

Lacking a new game review today, apologies! Extra long for Zombie Lane though…

Daily Review

Zombie Lane

All the weekend, Zombie Lane was the same old same old. I was clearing rubble, looking for the last piece to fix my house (the main story quest). After about 4 days of constant searching, I got the last part 1 hour ago!

.

The epic story quest

.

One thing that Zombie Lane is doing very well is the narrative. While the general mechanics and drop rates are mediocre at best, one thing that has impressed me has been the sense of purpose. You have a main story quest, unlike CityVille where you have about 3 different quest arcs and can’t figure out which is the most important. As I said before, Zombie Lane does feel a bit like the tutorial of an MMORPG. I really like that.

Continue reading

April 16, 2011

LoL Anti-Tank – Inspiration and more brainstorming…

I don’t like to mock brainstorm (deciding an idea and then doing a brainstorm to make it look like I figured it out through planning), so let’s get some stuff out the way! Firstly, I want to call my Anti-Tank champion ‘Reynolds’. The story behind picking the name is actually pretty stupid so I’ll explain that. When thinking of names for my Armor Shattering Shotgun Slow skill, I was thinking of what to call a big badass double barrelled shotgun. It’s got twin barrels, it unleashes hell… what is better than ‘Twin Hellfire Cannon’? I was thinking to myself “where did this genius come from?”, since I had a healthy dose of deja vu. So I Googled the term and was instantly reminded… .

Captain Edward Reynolds, as played by Evan Stone

.

Yes… I am ashamed to say that the name of my new champion is a homage to a character in the adult movie Pirates II: Revenge of Stagnetti.

Continue reading

April 15, 2011

FGR – April 15th 2011 – Tetris Battles, Zombie Lane and a lack of wine…

Welcome to the Facebook Game Review! In this daily series (except perhaps on the weekends), I will be looking at, sharing my thoughts and giving verdicts on the hottest and coldest entrants to the Social Gaming ring. Each post will feature a new game, an update on existing ones, and a final score.

Introducing… Tetris Battle

I’ve gotta get one thing out there before I start… I hate Tetris. It’s just one of those games that I’ve never, ever enjoyed! I’m not a big puzzle gaming fan in general, but I always found Tetris boring as hell. It’s so repetitive! One thing I did like was the alternate music. In fact, there are only 2 puzzle games I’ve ever enjoyed; Portal (Portal 2 coming out in 4 days!) and Super Puzzle Fighter II Turbo (SPF2T)

Tetris Battle is basically SPF2T but using Tetris instead of the awesome gem bomb puzzle system thingy that Capcom used. I do love the concept though. Puzzle games against other people = a good idea. Puzzle games are designed to challenge your brain, to make you think “I’m a really intelligent dude”. What better than to actually put your brain into the ring and see it battle another one? Then you’re not just kidding yourself, alone in a room playing Bejewelled for the last 6 hours… you intelligent bastard.

.

Tetris but cutesy - Who cant this appeal to?

.

Continue reading

April 15, 2011

FGR – 14th April 2011 – Wine Guru & Zombie Lane update

Welcome to the Facebook Game Review! In this daily series (except perhaps on the weekends), I will be looking at, sharing my thoughts and giving verdicts on the hottest and coldest entrants to the Social Gaming ring. Each post will feature a new game, an update on existing ones, and a final score.

Introducing… Wine Guru

Back when I was in Shanghai reviewing social games, I used to use GameZebo as my resource for the most up-to-date list of Facebook games. Now I’ve started the Facebook Game Review, it’s back to GZ to see what’s on my plate this week. Wine Guru is what I decided to check out.

Wine Guru is an Argentine Vineyard Simulation, although I’m sure it’s very basic compared to the real thing. You log in, pick one of 2 grapes, click the one square you have cash to click and then select how much you want to water your grapes per season. Once you have done that, you click it by harvesting and wait for an hour. It’s 1:36am so I’m probably not going to wait an hour to update you on it, so you’ll just have to wait until tomorrow for the riveting news!

Wine Guru is not a great game. I think that is a pretty fair assumption even though I’ve played it for about 5 minutes. There is literally 5 minutes worth of gameplay and none of that is particularly entertaining. It’s such a strange game, it really throws a curveball at me. It’s got this whole professional wine-making vibe to it, with detailed information about the region and the grapes. It even tells you more than you want to know about wine barrels! Yet the first thing you see is this…

.

Samuel Greens vintage 2011 Argentinian Wine, Using a telephone?

.

Continue reading

April 14, 2011

Balancing Hilde – Damage and Effects Pt.I

Almost done!

In the last post I decided on the cooldowns and new visual style for Hilde’s skill descriptions. After getting to play Lee Sin, he does indeed have changed icons when he has used his abilities (although the original description labels everything, which isn’t the case for Hilde). This clarifies that it can be done and it is a much more elegant solution to the problem of a tooltip covering 25% of the screen.

In this post, I want to fill in the damage and effect numbers for Hilde’s skills. I must keep in mind that she is a tank (lower damage) and that she uses her spells in combos rather than singularly (so I should balance the combo and not the individual spell). As I made her stance ability castables 15 second cooldowns, she won’t be expected to use them all in a single battle (which means more power!).

With my DotA hero suggestion, Idol, I looked at the power of similar skills on other heroes to guide the power of my hero’s skills. I will be doing the same here. Riot also does this, you can tell by the number of single target damaging spells that deal 230-300 damage at skill level 5 (down to B in the ability list and there are already 6!). So, I will go through my skills one by one and decide on some values…

Continue reading

April 13, 2011

FGR – 13th April 2011 – Zombie Lane

Welcome to the Facebook Game Review! In this daily series (except perhaps on the weekends), I will be looking at, sharing my thoughts and giving verdicts on the hottest and coldest entrants to the Social Gaming ring. Each post will feature a new game, an update on existing ones, and a final score.

Introducing…. Zombie Lane

For anyone who has read the blog since the start will notice that I had a little bit of a social gaming crush on Digital Chocolate. NanoStar Siege was an innovative real gaming experience amongst the farms and simple town builders that plagued (and still plague) Facebook. Back then, DC were little fish in a large Zynga dominated pond. The pond is now an ocean, Zynga are still the Great Whites, but now DC are major players themselves. Millionaire City put them on the map and was arguably one of the major influences on Zynga’s CityVille.

It’s ironic that when I’m playing Zombie Lane I can’t help but think it’s ripping off the title that originally ripped DC off! But we’ll get to that later.

Zombie Lane is an interesting social game in that it seems to be 100% narrative led! This is definitely unique. In my first and second playthroughs, there hasn’t been a town to build or items to purchase… you start outside your busted up house and you have missions to fulfil in order to fix up your house before your spouse gets home! The main gameplay I have experienced so far is very similar to an introduction tutorial in many MMORPG games. You start in a pretty exciting but chaotic scenario, then you are led through as the game teaches you all the mechanics you need to learn. Zombie Lane definitely has an interesting start from a narrative point of view, which is bound to lure people back to play on a daily basis.

.

Zombie Lane alludes to a typical town building later on, but for now it's all about rescuing your family!

. Continue reading