Archive for May, 2011

May 12, 2011

The Time Has Come! Off to China!

Well this is it!

I’ve gotta go to my Mum’s wedding this weekend (starting from tomorrow… talk about making a meal of it…) and then I’m coming back and flying to Beijing on the Wednesday. Once I land, I’ll be reintegrating myself into China (i.e. Eating lots of tasty street food) and finding a place to stay. On the Monday I will start my new job, which I may or may not be able to tell you about, so I need to settle in there too.

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Seriously, this was one of the Google Image Search pictures for 'Wedding From Hell'. I will be as happy as this guy when I land in China though...

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Suffice to say, I won’t be available to blog for a while. I’ll see what I can do but don’t expect much over the next 2 weeks. Things are finally getting busy.

Until next time, enjoy yourselves!

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Sam

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May 10, 2011

Little Cave Hero – Initial Impressive Impressions

InsideSocialGames recently posted a look at the Facebook game; Little Cave Hero. I was fascinated (it has PIXEL ART) and immediately checked it out. From first impressions, I’m very impressed! The humour in the tooltips and dialogue is really refreshing and I couldn’t help but smile at a lot of the quotes from the Major and Prince Jean (some pompous French dude you have to visit early on). It’s amazing how much humour and style can improve a simple town builder. Of course, LCH is more than that, but so far I’ve mainly been building a town (like every social game ever) and enjoying it for the first time!

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The Major's tongue is stapled to his cheek.

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The short intro informs you that your old town was destroyed by monsters and it’s up to you to rebuild it. After this, you are introduced to the Major (a thoroughly entertaining character) who explains a few things about building and the other part of LCH’s gameplay; Mining.

Like with Knight’s Story but with more of a Minecraft vibe (it’s definitely an influence, from the art to the gameplay), you can use energy to find treasures to improve your town and complete quests. There are also small puzzles, I’ve only entered the first non-tutorial mine and there was a simple puzzle for me to solve. It was really nice having such gameplay and I think it’s very effective. Puzzle games are very popular on Facebook, so I’m surprised so few games have added puzzle elements.

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The mining/adventuring gameplay. Avoiding traps and solving puzzles!

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You also get a score for your energy efficiency in the mines. Discovered that just this second (typing and playing at the same time). This game is constantly impressing me!

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Woo A+

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There is also a feature called the Design Studio, which appears to be some sort of pixel art item creator/customizer. It’s interesting that there haven’t been any real user generated content games on Facebook, since user generated content is like the big thing right now (Minecraft and Little Big Planet for example). It’s a type of gameplay that encourages sociability without the spam of the traditional channels. There is a reason you invite your friends, because you want to share with them… not because you need a Wooden Board for your house in Zombie Lane.

I’m not sure how comprehensive the design studio feature is yet (I’ll check it out another time), or if it’s part of a shareable UGC initiative, but it’s definitely something new in the Facebook gaming sphere.

I urge you to check out Little Cave Hero, even if you just want a little laugh reading the dialogue and tooltips, I think it’s going to be one to watch.

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Sam

May 9, 2011

Reynolds (LoL Anti-Tank) Aesthetic

So I started trying to draw some form of freehand concept for Reynolds but I have lost the ability to draw. I don’t know what happened, but everything I came up with looked horrible. It’s weird because Hilde looks quite good (passable at least), the monstrosities of Reynolds in front of me are too embarrassing to share! I doubt I will learn to draw again soon, but I wanted to show you the sort of look I want Reynolds to have.

What has been established so far is that Reynolds is likely to be from Zaun (a haven for mad scientists), he has a whole host of weapons for his abilities and a very active teleporting system which activates after his weapons have cooled down.

For his look, I have had the idea of a hunched over crazy scientist with a massive teleportation pack on his back for weeks. I haven’t even watched Back To The Future but I kept getting Doc Brown’s image in my head.

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Doc Brown from Back To The Future

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The doc’s hair is a bit wild for me and his lab coat is a bit white for a dude who needs to pack some serious weaponry. Reynolds is a scientist and an inventor, but he also likes to get his hands dirty with shotguns, grenade launchers, machine pistols and his auto attack weapon (need to decide what that will be). He needs something that can carry the weight of all these items. He needs a trench coat.

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May 7, 2011

Was Reynolds all in Vayne?

Riot just released some details about the next champion for League of Legends. She looks pretty cool, I’m definitely gonna save up for her. Why? Because she seems to be anti-tanky DPS! My 2nd champion suggestion project is for an anti-tanky DPS, so lets see what tools she has and how they compare to my suggestion…

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Tumble: Vayne tumbles, maneuvering to carefully place her next shot. She rolls toward the cursor and her next attack deals bonus damage.

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Teleport/Dash type move, like Reynolds’ RELOcator. Helps with kiting and positioning her other skills.

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Silver Bolts: Vayne tips her bolts with a rare metal, toxic to evil things. The third consecutive attack or ability against the same target deals a percentage of the target’s maximum Health as bonus true damage. (Max damage vs. Monsters is capped)

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True damage percentage based attack. Similar to Reynolds’ Let It Rip in both its damage type and that it forces enemies to stay in your range and take massive damage, or get out of your range (which aids kiting).

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Condemn: Vayne draws a heavy crossbow from her back, and fires a huge bolt at her target, dealing damage and knocking them back. If they collide with terrain, they are impaled, dealing bonus damage and stunning them.

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Knockback shot, helping with kiting and protecting squishies in general. Similar to Reynolds’ Shell Shock. When combined with Tumble, it’s like Reynolds’ RELOcator + Shell Shock combo… teleport into position and knock back.

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Final Hour (Ultimate): Readying herself for an epic confrontation, Vayne gains increased Attack Damage, stealth during Tumble, and quadruple the bonus Movement Speed from Night Hunter.

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This skill is pretty interesting, will have to see exactly how her passive (Night Hunter) works. This has no similarities to Reynolds.

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Night Hunter (Passive): Vayne ruthlessly hunts evil-doers. She gains bonus Movement Speed when moving toward nearby enemy champions.

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Another pretty cool ability, helps with chasing but not with kiting… which is interesting. Also has no similarities.

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Riot have seemed to go in an AD carry direction with Vayne, whereas Reynolds is more about utility and support. Vayne will be capable of destroying all targets with her ultimate (not just tanks, like Reynolds). She has a few aspects of Poppy, who is one of the hardest carries in the game (useless when not farmed, insane when farmed). Plus bonus damage move? Check. Terrain based stun and knockback? Check. Movement speed increaser? Check. She has some pretty crazy chasing ability (Poppy also has this, but the descriptions for Vayne seem pretty insane).

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Vayne, the Night Hunter

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May 5, 2011

Deus Ex in real life

I just got back from Paris!

Went to visit the Catacombs, felt like I was J.C. Denton.

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"Agent Navarre was out-of-line. I had no choice."

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Might do a little work on Reynolds this weekend, going to apply for my visa back to China tomorrow. Fingers crossed!

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Sam