Archive for February 23rd, 2011

February 23, 2011

TF2 Map – King of the What?

Hi everyone,

This is going to be a sort of ‘off-the-top-of-my-head’ post, as I process some thoughts about my TF2 map design. Later this week, I’ll probably come up with a proper problem statement (like I did for my LoL tank design).

I’ve been playing KOTH maps on TF2 for the past few days, although not that much. As I said last time, I don’t like the mode. Fighting over one point is pretty much just a deathmatch but with an objective to funnel players into a conflict zone. Of course, designating a main area means that you can add other paths and routes on the map to promote strategies like flanking, pincer attacks and sabotage.

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No more KOTH map research, please!

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