Archive for January 19th, 2011

January 19, 2011

Tanking in LoL

Recently I got my old desktop back (I left in the the UK when I went to China) and have been playing a ridiculous amount of League of Legends. It is really good, and it’s such a relief to be playing with and against real people. Kinda.

The problem with a game like LoL, where you live and die as a team, is that 90% of the community are complete assholes. Every 5 games you play, 4 of them will be with at least one person abusing you. If you don’t pick a tank (the most important role in the team IMO), no-one else will 4/5 times. If someone does pick a tank, it’s likely they’re worse than you anyway… so you lose.

As you can tell, I lose a lot of games. I’m not saying I’m great at the game, but it’s so so difficult to do anything unless you have a decent tank or you do it yourself. When I play Malphite, I have a much better win/loss ratio. Malphite is one of the most powerful initiators in the game, probably the best. When I play as Trundle (my new ‘main’), I have a much worse win/loss ratio. I’m capable of doing massive damage and off-tanking very well, but the tank sucks and I get insta-killed by the entire enemy team. In the 1/5 games that someone does pick a tank, they’re not very good.

This seems to be a very common topic on the official forums…

Encourage People to Tank, I’m Never Tanking Again 😐 and Tanking – it isn’t so bad all highlight a number of problems with tanking. Much of it comes down to perception, and a feeling of doing a “thankless job”. The second link is a story that is very common in my experience.

.

Malphite - My tank of choice

.

read more »

Advertisements
January 19, 2011

TGCVR – Day Two

Evening all!

Here are my towns at the end of Day Two…

Casual

Hardcore

.

.

.

.

.

.

.

.

.

.

One thing I’ve definitely noticed today, is that this study really should be taken with a hefty grain of salt. I’m talking ancient, bottom of the ocean sea crystals. While I’ve tried to make it fair, there’s a big chance that my mass farming (which I’d done before level 10), really pushed my Hardcore town further. The whole thing is so much more alive, mainly because of this farming space. As a casual player, I didn’t think about having lots of farms. I always had a lot of goods, so why grow more? I’m sure casual players think a little bit! Perhaps my casual town is actually just a ‘stupid town’.

Nonetheless, the Hardcore town is pulling away. The sheer amount of things to click, meant that I was always low on energy. I tried planning my crops a bit more. I decided to spam Toy Stores because they give good revenue, take a while to fill up, and use 50 goods. I have been experimenting with staging my crops (instead of building one massive batch), so that throughout the day I will be filling up my goods. It worked quite well today, tomorrow should be better.

As you can see, we’re the same level, although the hardcore town is advancing quicker. While we both have around 20000 coins (Hardcore just bought an expansion for 20k), the hardcore town is about 25% further into the experience bar. Both towns seem to be making a decent amount of money though. The bigger the hardcore town gets (with all the trees everywhere), the more powerful the multiplier effects will be. It’s economies of scale!

It ain’t pretty, but the hardcore town looks like it’s getting the job done!

.

.

Sam