Archive for October 2nd, 2010

October 2, 2010

Realism: Should it be in games or left in the real world?

This weekend I had a quick session on 2 new games; Dead Rising 2 and FIFA 11. While playing these games, I noticed how powerful a design tool realism can be and that if this tool isn’t used properly it can just ruin the experience.


My weekend involved zombies and football, unfortunately not mixed.

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