I assume everyone has seen it by now but I’ll link you anyway, just in case… Valve announces DotA2.
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Valve & IceFrog's next project
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At first this would seem like a bit of a surprise, but there is some background to this. Back in 2009, Valve hired IceFrog (the current designer for DotA-Allstars, the popular modification for Warcraft III), gave him a team and let him develop the DotA concept into the future. At first I think this surprised many people but when you look at the changes IceFrog has made and the support he continually gives to the game, he really is a perfect choice.
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After arriving and chatting with them, the first thing I noticed was how much of their decision making process was like mine. They shared the same aspirations towards building a long term and sustainable community without having short sighted business goals that end up hurting the quality of the game.
IceFrog on his visit to Valve
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IceFrog is one of the smartest designers we’ve ever met. He’s made so many good decisions over the years in building the product. He virtually never makes a decision that doesn’t have some reasoning behind it and a way to pick apart the logic behind it.
Project Lead Erik Johnson on Game Informer
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His recent change to the gold system, to promote aggression, reminded me of Valve’s Team Fortress 2 reasoning for their respawn system*. There’s another comment by Valve about using respawn timers to reduce stalemates but I can’t find it right now! Finally, IceFrog’s regular content updates released free of charge are in the ‘Valve spirit’ of things.
But one colleague asked me why Valve would create a DotA 2. Valve games have all been FPS’s (plus an FP Puzzle game with Portal), their whole fanbase is hardcore action shooter fans. I’d never really thought about this, although it would be natural to do so. Why didn’t this come across my mind? Because I think DotA2 and Valve is a perfect match.
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